Lukas Brunner




HG 0411

Office hours

By appointment



Lukas Brunner is finishing his Master in Visual Computing. After his Bachelor in Media Technology and Design he spent three years as a software developer in the games industry. Eventually confronted with recent academic literature as the foundation for new practical solutions he returned to pursue further academic formation.
His interests evolved throughout the studies at TU Wien and currently include diverse topics, such as GPGPU Parallel Processing and Computer Graphics as well as Ethics, Safety and Policy in Artificial Intelligence and Computer Vision algorithms.
At the moment he is working on the SyntheticCabin project.